The following Quicktime movies showcase some of the audio work I did at Stormfront Studios for the 2006 console video game,
0:40 - 8.1 Mb
Three edits score this sequence: a percussive loop transitions into suspenseful strings once the player climbs the platform. This segues into a synchronized edit for the cinematic.
0:47 - 8.7 Mb
Another three-edit sequence, this time seamlessly transitioning from a gameplay loop, to a synchronized cinematic edit, then back to a second gameplay loop.
0:23 - 4.4 Mb
Designed nearly all sound effects in this sequence, including the Kull's trademark growl. I also selected the music track, and edited it to better fit the cinematic.
0:39 - 4.3 Mb
The audio for this cinematic was assembled from a combination of original sound effects and pre-existing game assets.
0:31 - 6.8 Mb
Designed and implemented all of the Kull's weapon and collision sounds, plus some of its vocalizations. I also designed and mixed the ambient loop in 5.1 surround.
0:39 - 3.7 Mb
For this sequence, I designed and implemented the sound effects for the rock puzzle, in addition to designing and mixing the stereo ambient loop.
Copyright © 2006 VU Games.