Three edits score this sequence: a percussive loop transitions into suspenseful strings once
the player climbs the platform. This segues into a synchronized edit for the cinematic.
Another three-edit sequence, this time seamlessly transitioning from a gameplay loop, to a
synchronized cinematic edit, then back to a second gameplay loop.
Designed nearly all sound effects in this sequence, including the Kull's trademark growl.
I also selected the music track, and edited it to better fit the cinematic.
Designed and implemented all of the Kull's weapon and collision sounds, plus some of
its vocalizations. I also designed and mixed the ambient loop in 5.1 surround.