JASON HEFFEL       San Francisco, CA      415.572.6236        jason@mess.net  WORD
QUALIFICATIONS
Writing
     15 years creative & technical writing/editing
     Written for EA, Wired, Gamespot & AM radio
     Managed writers/artists for creative projects
     Samples: www.mess.net/bios/jason/writings
  Audio
     12 years music theory and piano study
     Sound design for EA, Vivendi, and Six Flags
     Programs: Pro Tools, Performer, Sound Forge
     Music samples: www.vonheffelfinger.com

EMPLOYMENT HISTORY
Mess Enterprises        Writer / Composer  
05/12 – Present  
  • Chabot Space & Science Center – Composer – Write music for planetarium shows.
01/14 – Present  
  • GetInsured.com – Technical Writer – Edit and format presentation documents.
07/12 – 10/13  
  • Wells Fargo – Technical Writer – Edited documents and tutorials.
I Got Games        Chief Editor  
03/11 – 05/12  
  • Wrote/edited all in-game text: dialog, story summaries, NPC/monster names, etc.
  • Wrote/edited marketing text: Facebook ads, event descriptions, manuals, etc.
  • Managed team of writers and interns working on several games simultaneously.
Electronic Arts        Audio Artist – Dead Space  
08/10 – 12/10  
  • Dead Space 2 - Edited and processed dialog for all in-game audio logs and audio transmissions. Prepped each Pro Tools session for localization.
05/10 – 08/10  
  • Dead Space Ignition - Responsible for ALL audio. Recorded, edited, and processed dialog, chose and edited music/SFX, and delivered final mixes.
04/08 – 08/08  
  • Dead Space - Edited, processed, and implemented ALL in-game dialog. Worked with localization on dialog-related issues.
         Writer – SIMS  
01/08 – 03/08  
  • SIMS 3 – Wrote over 300 in-game object descriptions.
04/07 – 05/07  
07/06 – 08/06  
  • SIMS 2: Pets – Wrote AI character names/bios and career/object descriptions.
          Production Assistant – Tiger Woods PGA Tour (PC)
04/05 – 09/05  
  • TW 2006 – Wrote all in-game copy: news articles, character bios, and tutorial text.
04/04 – 09/04  
  • TW 2005 – Implemented all in-game audio, developed new tools and QA methods.
05/03 – 09/03  
  • TW 2004 – Edited and implemented all in-game audio: dialog, ambience, and SFX.
Stormfront Studios        Sound Designer  
05/07 – 12/07  
  • The Spiderwick Chronicles – Recorded, edited, and implemented most in-game SFX and ambiences. Created 200+ in-game sound banks. Wrote specs for new toolsets.
         Music Production Assistant  
09/05 – 09/06  
  • Eragon – Edited and implemented much of the game’s adaptive orchestral score. Created new in-game arrangements and loops from music splits.
Previous Positions
My professional highlights before entering the game industry:
  • 1998-2002: Co-Founder, Mess Enterprises – Managed internet start-up, coordinated contract work.
  • 1996-1998: Managing Editor, Glaucoma Research Foundation – Wrote and edited medical newsletter.
  • 1992-1994: Head News Writer, AM 1400 KUKI – Wrote state and local news articles for on-air broadcast.

EDUCATION
      San Francisco State University
  • BA in Creative Writing, 2004
  • Technical & Professional Writing Certificate
  • Audio Recording & Production Certificate
VOLUNTEER
  • Docent at the Charles M. Schulz Museum in Santa Rosa, CA.
  • Frequent volunteer for the annual Game Developers Conference in San Francisco.

References Available Upon Request

mess  |  bios  |  email